Voice Acting

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Synopsis

Performing and recording voices for characters and/or narrators.

Relationships

Context:
Dialogue , Narrative , Character Soundprint .
May call for:
Subtitles and Captions , Dubbing .

Description

The use of Voice Acting implies important design decisions.

Before addressing the hindrances behind the decision of adopting Voice Acting it is important to notice that not all games call for this kind of exploration


One of them as to do with the language to adopt and if Dubbing should be used. Implementing Voice Acting (and Dubbing) are costly and technically complex. Consequently, the tradeoff ought to be addressed.

Voice Acting may add great value to the game product. Similarly to what happens in animated films, contracting well know actors to give voice to characters not only contributes to the quality of this feature but, very importantly, it can be a powerful marketing argument. Yet, this is the kind of strategy that is prohibitive to small budget projects.


Some sound design explorations may avoid the need to

Examples

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