Radio
From SoundInGames.com - Sound Design in Games
Revision as of 23:14, 15 August 2011 by ValterAlves (Talk | contribs) (Created page with "{{Card= This is a candidate pattern, to enter version 2.0 of the Deck. |description= It is fairly common to encounter radios in open-world games. They may only convey [[Diege...")
{{Card= This is a candidate pattern, to enter version 2.0 of the Deck. |description= It is fairly common to encounter radios in open-world games. They may only convey Diegetic Music but many times they serve the Narrative, or act as Helper Voice by providing information relevant to the Gameplay. They may also play a role during Stealth performance.
Radios are related but different from Audio Logs. The latter usually present scattered and anachronical pieces of past testimonies. |examples=
|ex1=



}}