Signature

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Front face Back face
The card's front face The card's back face

Synopsis

Memorable association between sound and source.

Relationships

Contexts:
Sound Design in Games , Identification .
May use many, including:
Character Soundprint , Footsteps , Grunts , Music , Sound Effects .

Description

Sound is prevalent in many of the most recognized Signatures in games. A Signature supports a strong link between players and on what keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience.

Building a Signature is both relevant in emotional and commercial terms.

A Signature is, almost by definition, achieved through singularity. Music or particular Sound Effects are common ways to achieve it, but aspects of the Characters' Soundprint also constitute a vast space of opportunities.

Examples

Sega possesses one of the most well known Signatures in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized Signature: the Sound Effects – and their overabundance – signalling the Achievements when collecting rings.

The Music in Super Mario is also a recognized Signature.

Several games built a Signature out of their Characters' Soundprint, including: Bioshock, mainly through the Dialogues; Ice Age 3, through Scratch's Grunts and fast sequences of Footsteps.

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Signature-front-v10.pngSignature-back-v10.png