Narrative
The card's front face | The card's back face |
Contents
Synopsis
The contributions of sound to the narrative. |
Relationships
Context:
Sound Design in Games .
Relates to:
Genre File:M385px-Genre-front-v20.png, Emotional Script .
May use many, including:
Dialogue , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Acoustic Ecology , Contextual Music , Levelled Performance , Eavesdropping , Audio Logs File:M385px-AudioLogs-front-v20.png, Chitchat , Grunts , Footsteps , ....
Description
Narrative is mostly conveyed through Dialogue. Yet it may reach the player/PC through a combination of different explorations which include a Narrator, Cut-Scenes, a Helper Voice, scattered and collectible Audio Logs, Radios, conversations with NPC during (Dialogue), or even by Eavesdropping NPC.
Examples
Cut-Scenes in Assassins Creed In Ecco the Dolphin, other NPC tell the story, for which the PC has to address them (Address Others). In Patapon, the Narrative sometimes interweaves with Levelled Performance, because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this].