Menus

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Front face Back face
The card's front face The card's back face

Synopsis

Sounds in game menus.

Relationships

Context:
Sound Places File:M385px-SoundPlaces-front-v20.png.
Peers:
Title Screens , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png.
Often uses:
Music , Contextual Music , Sound Effects .
May use:
Foley .

Description

Sound in menus augments players' Awareness for their actions. Frequently it is possible to feel at least three kinds of semantics in menus sounds: navigation ('neutral' sounds), acceptance ('positive' sounds), refusal ('negative' sounds).

In same games, sound in menus is also playful. Sometimes it is a matter of Aesthetics, other times it relates to the game design that extends the gameplay into the menu. In particular cases there is even a feeling that when accessing the menus the user does not leave the Acoustic Ecology of the game world.

Examples

Rez HD: The menu behaves as an instrument, and sounds are common to those heard during gameplay
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Menus-front-v10.pngMenus-back-v10.png