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From SoundInGames.com - Sound Design in Games
Revision as of 18:49, 11 August 2011 by ValterAlves (Talk | contribs)
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Contents
Card
Synopsis
Synopsis description goes here
Description
Examples
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example2
example3
Relationships
Additional Comments
Revisions
External references
Discussion
{{ Talk:{{{Name}}} | discussion }}
Better Name?
Emotional Script is a name that better fits our initial idea of what the design pattern would cover. Still we've been noticing that the name does not always fit in a sentence where it was supposed to. Considering that one of the major goals of this design patterns is to contribute for the identification of a relevant domain vocabulary, this is an important matter.
'Emotional'? yes? 'Script'? Not necessarily. Most of the times we are thinking to a moment or state, not to the entire script. That is, something less macro.
ValterAlves [pre-release]
- So... 'Emotional State'?, 'Emotion'? 'Emotions'?
- ValterAlves [pre-release]