Silence

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Front face Back face
The card's front face The card's back face
This is a candidate pattern/card for version 2.0

Synopsis

Provoking the perception of the absence of sound.

Relationships

Many contexts, including:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Menus , Signature , Engagement , Window of Opportunity , Beacon Locator , ....
Peers:
Ambiance , Foley , Music , Dialogue .
Close to:
Foley .
Calls for:
Requisite Variety File:M385px-RequisiteVariety-front-v20.png, Acoustic Ecology .
May call for:
Subtitles and Captions .

Description

Sound Effects constitute one of the Sound Layers and Semantics. We are adopting one definition [Peck (pending)] that allows to differentiate them from Foley, which constitute a common discussion. Whilst Foley consists of the set sounds that characterize an entity or event (e.g., closing a door), Sound Effects are sounds that are created ("invented") so that they may be associated to an entity or aspect whose own sonic expression does not exist or is not perceptible. The most quoted example of Sound Effects is the sound of the laser sword from the Star Wars movie series.

Still, it is worth mentioning that many authors/designers use both terms interchangeably.

Examples

[show less examples...]


External Resources

The history of the sound of laser sword

SoundEffects-front-v10.pngSoundEffects-back-v10.png