Foley
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Synopsis
| Sounds of ongoing actions. |
Relationships
Many contexts, including:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Engagement
, character Soundprint
, Footsteps
, Grunts
, Sound Decoys
, ....
Peers:
Ambiance
, Sound Effects
, Music
, Dialogue
.
Close to:
sound Effects
.
Calls for:
Requisite Variety File:M385px-RequisiteVariety-front-v20.png, Acoustic Ecology
.
May call for:
Subtitles and Captions
.
Description
Foley constitutes one of the Sound Layers and Semantics, along with Ambiance, Sound Effects, Music, and Dialogue [Peck (pending)]. We are adopting one definition that allows to differentiate Foley from Sound Effects, which constitute a common discussion. Foley consists of the set sounds that characterize an entity or event (e.g., a door closing, Footsteps, ), whilst Sound Effects are sounds that are "invented" so that they may be associated to entities or aspects whose own sonic expression does not exist or is not perceptible (e.g. the sound of the laser sword).
Still, it is worth mentioning that many authors/designers use both terms interchangeably.
Examples
External Resources
There are many great resources on Foley, namely regarding techniques that may be used to produce specific foley sounds, including:
- ...
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