Rhythm Gameplay
From SoundInGames.com - Sound Design in Games
Revision as of 23:57, 24 August 2012 by ValterAlves (Talk | contribs)
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Synopsis
Acting in sync with a rhythm. |
Relationships
Contexts:
Consequent Sound , Entrainment .
May call for:
Sound Visualization , Sound Input , In-game Feedback , Levelled Performance .
Description
In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to the gameplay.
Examples
Additional Comments
"Rhythm gameplay can still evolve"
Revisions
Introduced as Play the Beat (in version 1.0)