Sound Layers

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{{Card | name =Sound Layers and Semantics | deckversion =1.0 | deprecatedcard = This design pattern has been classified as
an Aggregator Pattern after version 1.0
Consequently, it is no longer represented as a card
(i.e. ceased being part of the deck) since version 2.0 | v10synopsis =Grouping design decisions according to their semantics | v20synopsis =Grouping design decisions according to their semantics | patternpresentation = | cardpresentation= | frontface =SoundLayersAndSemantics-front-v10.png | backface =SoundLayersAndSemantics-back-v10.png | screenshots= | v10rel-tag1=Context:
| v10rel1=Sound Design in Games
| v10rel-tag2=Parts:
| v10rel2=Ambiance, Foley, Sound Effects, Music, Dialogue
| v10rel-tag3=Makes use of:
| v10rel3=Acoustic Ecology
| v20rel-tag1=Context:
| v20rel1=Sound Design in Games
| v20rel-tag2=Parts:
| v20rel2=Ambiance, Foley, Sound Effects, Music, Dialogue
| v20rel-tag3=Makes use of:
| v20rel3=Acoustic Ecology
| revisions =Introduced in version 1.0 | description= Sounds can be structured in layers according to its semantics and communicative purpose. The layers are: Ambiance, Foley, Sound Effects, Dialogue, and Music Cite error: Closing </ref> missing for <ref> tag