Sound Layers
{{Card
| name =Sound Layers and Semantics
| deckversion =1.0
| deprecatedcard =
This design pattern has been classified as
an Aggregator Pattern after version 1.0
Consequently, it is no longer represented as a card
(i.e. ceased being part of the deck) since version 2.0
| v10synopsis =Grouping design decisions according to their semantics
| v20synopsis =Grouping design decisions according to their semantics
| patternpresentation =
| cardpresentation=
| frontface =SoundLayersAndSemantics-front-v10.png
| backface =SoundLayersAndSemantics-back-v10.png
| screenshots=
| v10rel-tag1=Context:
| v10rel1=Sound Design in Games
| v10rel-tag2=Parts:
| v10rel2=Ambiance, Foley, Sound Effects, Music, Dialogue
| v10rel-tag3=Makes use of:
| v10rel3=Acoustic Ecology
| v20rel-tag1=Context:
| v20rel1=Sound Design in Games
| v20rel-tag2=Parts:
| v20rel2=Ambiance, Foley, Sound Effects, Music, Dialogue
| v20rel-tag3=Makes use of:
| v20rel3=Acoustic Ecology
| revisions =Introduced in version 1.0
| description=
Sounds can be structured in layers according to its semantics and communicative purpose. The layers are: Ambiance, Foley, Sound Effects, Dialogue, and Music Cite error: Closing </ref>
missing for <ref>
tag