Time Twist
From SoundInGames.com - Sound Design in Games
Revision as of 23:18, 24 May 2012 by ValterAlves (Talk | contribs)
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Contents
Synopsis
| Using sound to enhance the perception of time manipulations. |
Relationships
Context:
Awareness
.
May relate to:
Emotional Script
.
Description
Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions typically follow the cinematic tradition. The most common cases are reversing, fast forwarding and slow motion.
Examples
| Max Payne 2: Slow motion sounds analogous to performing such actions in a recording. |
Bubble Breaker (only in some versions, including Windows Mobile): The Undo operation is accompanied by a "reversing" Sound Effect. |
![]() ![]() Tomb Raider Underworld: Slow motion with effects and the with participation of the sound of Heartbeat.
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