Rhythm Gameplay
From SoundInGames.com - Sound Design in Games
Revision as of 20:47, 24 January 2012 by ValterAlves (Talk | contribs)
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| The card's front face | The card's back face |
Synopsis
| Acting in sync with a rhythm. |
Relationships
Contexts:
Consequent Sound
, Entrainment
.
May call for:
Sound Visualization
, Sound Input
, In-game Feedback
, Levelled Performance
.
Description
In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to Gameplay.
Examples
Additional Comments
"Rhythm gameplay can still evolve"





