Rhythm Gameplay

From SoundInGames.com - Sound Design in Games
Revision as of 20:47, 24 January 2012 by ValterAlves (Talk | contribs)

Jump to: navigation, search
Deck←
introduced in version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Synopsis

Acting in sync with a rhythm.

Relationships

Contexts:
Consequent Sound , Entrainment .
May call for:
Sound Visualization , Sound Input , In-game Feedback , Levelled Performance .

Description

In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to Gameplay.

Examples

Rhythm Zone:
Rhythm Paradise:
Tap Tap Revenge 3:
[show less examples...]
Patapon:
Guitar Hero 5:

Additional Comments

"Rhythm gameplay can still evolve"


FakeX-front-v10.pngFakeX-back-v10.png