Diegetic Music
From SoundInGames.com - Sound Design in Games
Revision as of 21:12, 9 January 2012 by ValterAlves (Talk | contribs)
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Synopsis
| Music happening in the game world. |
Relationships
Context:
Narrative
, Emotional Script
.
May relate to:
Contextual Music
, Musical Outcome
.
May use:
Radio
.
Makes use of:
Music
, Acoustic Ecology
.
Description
Diegetic Music is the particular exploration of Music in which the player acknowledges that such music exists inside the game world. In that sense Diegetic Music can be directly explored as an element of the Narrative.
Diegetic Music may be the Musical Outcome of some designed game activity. It may also be the Music that characterizes a certain game context (Contextual Music).
The inherent integration of Diegetic Music in the game world makes holds the potential to make it fit naturally the Acoustic Ecology of the game.
Examples
| Silent Hill 2 |
![]() ![]() Bioshock: This game makes a extensive use of Diegetic Music, with an unusual Aesthetics, that highly contributes to the game's acoustic Signature. In this particular (and relevant) scene it is being performed live.
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![]() ![]() Heavy Rain: In this particular scene, the player participates in the playing of a piece of Diegetic Music. This scene fits perfectly the mood and the moment in the Narrative.
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External Resources
- Some definitions of 'Diegetic' and 'Diegesis'
- http://www.answers.com/topic/diegesis
- http://www.allwords.com/word-diegetic.html (senses 1. and 2.)









