All Discussions
From SoundInGames.com - Sound Design in Games
Revision as of 04:51, 29 December 2011 by ValterAlves (Talk | contribs) (Created page with "__NOTOC__ <div style="margin-top:0px; padding-bottom:6px">'''Dump of all cards' pages''' (version 2.0).</div> ---- ---- This is mainly a (giant) page to ease deck-wide checks in ...")
Dump of all cards' pages (version 2.0).
This is mainly a (giant) page to ease deck-wide checks in maintenance time. It is a dump of all individual cards' pages.
If you got here not wittingly you will probably prefer to go to the Deck page, and then navigate through the individual card pages.
Sound Design in Games
Achievement
Achievement vs. Success
When refering to this card in a same context where Failure is also being referred, people sometimes say 'Success' instead of 'Achievement'. In such context it seems that 'Success' would feel more natural because it is the common opposite of 'Failure'. Yet:
- The term 'success' points towards a more definitive perception of achievement, as when a game level is finished. It is not so interesting to refer to each small positive reinforcement such as picking coins in Super Mario or rings in Sonic.
- There is no reason for the patterns Achievement and Failure to be seen as opposite, although they may act close to that in many games.
So, we still believe 'Achievement' is a better name. Nevertheless, for the sake of usability, here in the site we are including a page called Success that redirects to Achievement.
ValterAlves [pre-release]