Trance
From SoundInGames.com - Sound Design in Games
Revision as of 20:11, 21 December 2011 by ValterAlves (Talk | contribs)
The card's front face | The card's back face |
Synopsis
Sound contributing to experiencing flow or deep immersion. |
Relationships
Context:
Emotional Script .
Often uses:
Music , Entrainment .
Description
The ability to allow the player to experiment Trance can be highly potentiated by the use of sound. Still, it is important to recognize that Trance is highly dependent on the gameplay, to start with.
Trance refers to the ability to enter a state of flow or deep immersion lead by the presented stimuli, with consequent impact on the Emotional Script.
The use of sound to induce Trance, namely in Music through Entrainment, is practised for millennia (e.g. in Shamanism) and is well document [pending: Refs].
Examples
External Resources
[pending: Add links to documentation in this matter]