Time Twist
From SoundInGames.com - Sound Design in Games
Revision as of 10:59, 7 December 2011 by ValterAlves (Talk | contribs)
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Contents
Synopsis
| Using sound to enhance the perception of time manipulations. |
Relationships
Context:
Awareness
.
May relate to:
Emotional Script
.
Description
Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions tipically follow the cinematic tradition. The most common cases are reversing, fast forwarding and slow motion.
Examples
Max Payne 2: Slow motion sounds analogous to performing such actions in a recording.
![]() ![]() Tomb Raider Underworld: Slow motion with effects and the with participation of the sound of Heartbeat.
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