Gameplay
From SoundInGames.com - Sound Design in Games
Revision as of 14:21, 3 July 2011 by ValterAlves (Talk | contribs)
| The card's front face | The card's back face |
This design pattern has been classified as
an Aggregator Pattern after version 1.0
Consequently, it is no longer represented as a card
(i.e. ceased being part of the deck) since version 2.0
Contents
Synopsis
| All kinds of sound happening and being performed during gameplay. |
Relationships
Contexts:
Sound Places File:M385px-SoundPlaces-front-v20.png, Genre File:M385px-Genre-front-v20.png, Narrative
, Emotional Script
, Trance
.
Peers:
Title Screens
, Menus
, Cut-Scenes File:M385px-Cut-Scenes-front-v20.png.
May Include:
Consequent Sound
, Awareness
, R-A-E-D Iterations
, Musical Outcome
.
May need:
Sound Input
.
Description
Examples