Time Twist

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Deck←
introduced in version 2.0 of the Deck.
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Synopsis

Using sound to enhance the perception of time manipulations.

Relationships

Context:
Awareness .
May relate to:
Emotional Script .

Description

Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions tipically follow the cinematic tradition. The most common cases are reversing, fast forwarding and slow motion.

Examples

Braid: Reversing and forwarding time sounds analogous to performing such actions in a recording.
Max Payne 2: Slow motion sounds analogous to performing such actions in a recording.
Little Big Planet: Reversing and forwarding actions sounds analogous to performing such actions in a recording.
[show less examples...]
Tomb Raider Underworld: Slow motion with participation of the sound of Heartbeat.
Dead to Rights: Slow motion sounds analogous to performing such actions in a recording.



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