Narrative
From SoundInGames.com - Sound Design in Games
Revision as of 15:49, 21 November 2011 by ValterAlves (Talk | contribs)
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Contents
[hide]Synopsis
The contributions of sound to unfold the game's story. |
Relationships
Relates to:
Emotional Script .
May use many, including:
Dialogue , Cutscenes
, Narrator
, Thoughts
, Recordings
, Radio
, Eavesdropping
, Contextual Music
, Levelled Performance
.
Description
Narrative is mostly conveyed through Dialogue. Yet it may reach the player/PC through a combination of different explorations which include a Narrator, Cut-Scenes, scattered and collectible Recordings, Radios, conversations with NPC during Gameplay (Dialogue), or even by Eavesdropping NPC.
Examples
![]() ![]() Ecco the Dolphin: The PC addresses the NPC (Address Others) so that they tell pieces of the story (and other information).
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![]() ![]() Patapon: The Narrative sometimes interweaves with Levelled Performance, because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this].
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