Eavesdropping
From SoundInGames.com - Sound Design in Games
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Synopsis
Adopting behaviours with intention of gaining knowledge by listening to others' conversations. |
Relationships
Context:
Stealth , Narrative , Emotional Script .
Relates to:
Unaware NPC .
Makes use of:
Dialogue .
Description
Achieving relevant information by Eavesdropping others' conversations is a possible element of the Gameplay, which is commonly related to Stealth or low profile action. Eavesdropping can be explored in the design of the Gameplay if interesting information is made to be exchanged between characters by means of Dialogue.
Examples
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External Resources
References to Tom Clancy's Splinter Cell 'Laser Microphone T.A.K. (Tactical Audio Kit)': Splinter Cell Wiki, IGN Guides