Eavesdropping

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Synopsis

Adopting behaviours with intention of gaining knowledge by listening to others' conversations.

Relationships

Context:
Stealth , Narrative , Emotional Script .
Relates to:
Unaware NPC .
Makes use of:
Dialogue .

Description

Achieving relevant information by Eavesdropping others' conversations is a possible element of the Gameplay, which is commonly related to Stealth or low profile action. Eavesdropping can be explored in the design of the Gameplay if interesting information is made to be exchanged between characters by means of Dialogue.

Examples

Tom Clancy's Splinter Cell: Laser Microphone T.A.K. (Tactical Audio Kit) / "Laser Mic"
Crysis 2: The 'Nanosuit 2' features eavesdropping abilities
Assassin's Creed: Eavesdropping is one form of investigation, which follows a specific procedure
Thief II: The Metal Age: This particular mission consists in eavesdropping a conversation.
Crysis: The binoculars also include a shotgun-like microphone, which allows to have a better perception of the sound of "not so close" NPC.
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External Resources

References to Tom Clancy's Splinter Cell 'Laser Microphone T.A.K. (Tactical Audio Kit)': Splinter Cell Wiki

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