Narrative

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Synopsis

The contributions of sound to the narrative
The contributions of sound to unfold the game's story.

Relationships

Context:
Sound Design in Games .
Relates to:
Genre File:M385px-Genre-front-v20.png, Emotional Script .
May use many, including:
Dialogue , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Acoustic Ecology , Contextual Music , Levelled Performance , Eavesdropping , Audio Logs File:M385px-AudioLogs-front-v20.png, Chitchat , Grunts , Footsteps , ....

Description

Narrative is mostly conveyed through Dialogue. Yet it may reach the player/PC through a combination of different explorations which include a Narrator, Cut-Scenes, a Helper Voice, scattered and collectible Audio Logs, Radios, conversations with NPC during Gameplay (Dialogue), or even by Eavesdropping NPC.

Examples

Demon's Souls:
Bioshock:
Flower:
[show less examples...]
Tom Clancy's Splinter Cell: Chaos Theory:
Papa Sangre:
Silent Hill:
Ecco the Dolphin: The PC addresses the NPC (Address Others) so that they tell pieces of the story (and other information).
Patapon: The Narrative sometimes interweaves with Levelled Performance, because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this].



Narrative-front-v10.pngNarrative-back-v10.png