Achievement
From SoundInGames.com - Sound Design in Games
Revision as of 08:02, 17 October 2011 by ValterAlves (Talk | contribs)
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The card's front face | The card's back face |
Contents
[hide]Synopsis
Signalling something positive. |
Relationships
Context:
Awareness , Emotional Script
.
Contrasts with:
Failure .
Description
Achievement is arguably the most widely explored use of sound in games, in all times. It is used to signal virtually all positive happening during Gameplay, such as optional accomplishments (gathering collectibles, picking power-ups, defeating an opponent, ...), intermediate success (reaching a checkpoint, unlocking some feature, defeating a boss, ...), completing the game, etc.
Considering the potential recurrence of such actions during the game experience, sounds of Achievement ought to be carefully designed. They are usually short, though the duration may be adapted
Examples