Engagement
From SoundInGames.com - Sound Design in Games
Revision as of 16:28, 16 October 2011 by ValterAlves (Talk | contribs)
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Contents
Synopsis
| A phase of gameplay of explicit conflict. |
Relationships
Context:
R-A-E-D Iterations
, Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script
.
Peers:
Relaxation
, Anticipation
, Decay
.
May use many, including:
Foley
, Sound Effects
, Music
, Dialogue
, Entrainment
, Seeking for PC
, Shout and Yell
, Sonic Weapon
, Make Sound not War
.
Description
Episodes of Engagement are typical during the Gameplay and they constitute moments of high arousal in the Emotional Script. They usually involve a dense sound composition, with participation of Foley, Sound Effects, Music, Dialogue, Grunts, Shout and Yell, Seeking for PC, and others.
An Engagements may be immediately followed by a short phase of Decay, which in turn would be followed by a phase of Relaxation.
Examples
![]() ![]() Oblivion: Sounds of Engagement (mainly Music and eventually the NPC's expression (Seeking for PC)) replace Relaxation (mainly Music) as soon as the NPC becomes aware of the PC. Once the conflict is solved, Relaxation takes over, again.
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