Decay
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Contents
[hide]Synopsis
A phase of gameplay of reestablishment after an engagement. |
Relationships
Context:
R-A-E-D Iterations , Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script
.
Peers:
Relaxation , Anticipation
, Engagement
.
May use:
Music , Dialogue
, Entrainment
.
Description
Decay is a transient phase in the game's Emotional Script. Its opportunity is dictated by the Gameplay and it has a short duration. It aims at leading or supporting the player while changing from a state of high arousal (e.g. the end of an Engagement) to a state of low arousal (as Relaxation). Usually these several phases relate in a iterated sequence (R-A-E-D Iterations).
A common approach is to perform a fade out in the previous (Engagement) Music. Other approaches in term of Music include presenting a short piece of Music evoking "discharge", or the piece that would be the ending of the ongoing composition (if were hearing it in a non dynamic means).� Other approaches using Entrainment, are also interesting. Some designers also opted to explicitly informing the player about the change in arousal states through diegetic Dialogue.
Examples