Relaxation
From SoundInGames.com - Sound Design in Games
Revision as of 01:13, 15 October 2011 by ValterAlves (Talk | contribs)
| |
| |
| The card's front face | The card's back face |
Contents
Synopsis
| A phase of gameplay promoting relaxation. |
Relationships
Context:
R-A-E-D Iterations
, Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script
.
Peers:
Anticipation
, Engagement
, Decay
.
Often uses:
Ambiance
, Music
, Entrainment
.
Description
Relaxation is one typical phase of the Emotional Script during Gameplay. It is used both alone and integrated in an iterated sequence (R-A-E-D Iterations) that can also involve some or all of the phases Anticipation, Engagement, and Decay.
Examples




