Uh-uh
From SoundInGames.com - Sound Design in Games
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Contents
Synopsis
PC utterance signalling an impossible action. |
Relationships
Context:
Awareness , No Can Do .
Close to:
Failure .
Makes use of:
Dialogue .
Description
One interesting way for the player to acknowledge the impossibility to perform some action is to express it diegetically, through some PC expression. Sound can be used with that purpose, either alone or in combination with visual stimuli.
Examples