Uh-uh

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Synopsis

PC utterance signalling an impossible action.

Relationships

Context:
Awareness , No Can Do .
Close to:
Failure .
Makes use of:
Dialogue .

Description

One interesting way for the player to acknowledge the impossibility in performing some action is express it diegetically, through some PC expression. Sound can be used with that purpose, either alone or in combination with visual stimuli.

Examples

Mini Ninjas: In this case the player is trying to use a ________ when there are no __________ available (notice the three empty slots in the left, in the HUD).
Thief III: Deadly Shadows: When trying to conceal a body in a place that cannot fit it (in this case the player was trying to throw it through the window), Garrett emits a 'uh-uh'.
Ico: In response to Ico's invitations, Yorda expresses (in her language) her inability to reach his position.
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Uh-Uh-front-v10.pngUh-Uh-back-v10.png