Echolocation
From SoundInGames.com - Sound Design in Games
Revision as of 19:51, 14 October 2011 by ValterAlves (Talk | contribs)
![]() |
![]() | |
The card's front face | The card's back face |
Synopsis
Using sound to perceive the environment. |
Relationships
Context:
Consequent Sound , Awareness
, Emotional Script
, Make Sound not War
.
May imply:
Sound Input .
Description
Echolocation is about the use of sound with the purpose perceiving aspects about the environment. Echolocation is a technique used by some animals (noticeably, bats and dolphins). Here the concept is taken broadly, encompassing all techniques in which sound is part of the method and the spacial information is part of the outcome.
Inspiring examples from Nature , as inspired by dolphi
Examples
External Resources
Gareth Jones, Echolocation, Current Biology, Volume 15, Issue 13, 12 July 2005, Pages R484-R488, ISSN 0960-9822, 10.1016/j.cub.2005.06.051. PDF