Radio

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Deck←
This is a candidate pattern, which may enter version 2.0 of the Deck.
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The card's front face The card's back face

Candidate Card

Synopsis

Actual radio receivers with relevant emission.

Relationships

Contexts:
Narrative , Helper Voice , Acoustic Ecology .
May relate:
Diegetic Music , Sound Suppressing , Stealth .
Relates to:
Audio Logs File:M385px-AudioLogs-front-v20.png.

Description

It is fairly common to came across Radios in open-world games. The inclusion of this objects in the game world is evidently a sound design decision.

They may only convey Diegetic Music but many times they serve the Narrative, or act as Helper Voice by providing information relevant to the Gameplay. They may also play a role during Stealth performance.

Radios are related but different from Audio Logs. The latter usually present scattered and anachronical pieces of past testimonies, and serve distinctive purposes

Examples

[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]

Dead to Rights:
Uncharted:
Far Cry 2:
[show less examples...]
Portal:
Commandos BCD:
Half-Life 2:
Silent Hill:



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