Contextual Music

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Synopsis

Music specific to particular contexts or levels.

Relationships

Contexts:
Narrative , Emotional Script .
May relate to:
Diegetic Music .
Makes use of:
Music .

Description

Music is frequently used to characterise specific contexts during the Gameplay. These contexts may be regions in the scenario, levels, categories of circumstances, etc.

A particular type of contextual variations on Music that we are addressing separately is the change according to the current of involvement in the game's conflict. Those explorations are integrated in the explorations of Relaxation, Anticipation, Engagement and Decay.

Contextual Music may come from the game world itself (Diegetic Music) although that is not the most frequent case.

Examples

Oblivion: Music depends on space and highly related to the kind of emotions those spaces have to offer. In this example the change in the Emotional Script is perceptible
Flower:
Loco Roco:
[show less examples...]
Ocarina of Time:



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