From SoundInGames.com - Sound Design in Games
{{Game
listofpatterns=
Achievement [[File:M385px-Achievement-front-ex2=.png|8px|]]ex1=
Ambiance [[File:M385px-Ambiance-front-ex2=.png|8px|]]ex1=
Anticipation [[File:M385px-Anticipation-front-ex2=.png|8px|]]ex1=
Awareness [[File:M385px-Awareness-front-ex2=.png|8px|]]ex1=
Beacon Locator [[File:M385px-BeaconLocator-front-ex2=.png|8px|]]ex1=
Breath [[File:M385px-Breath-front-ex2=.png|8px|]]ex1=
Character Soundprint [[File:M385px-CharacterSoundprint-front-ex2=.png|8px|]]ex1=
Cut-Scenes [[File:M385px-Cut-Scenes-front-ex2=.png|8px|]]ex1=
Death [[File:M385px-Death-front-ex2=.png|8px|]]ex1=
Dialogue [[File:M385px-Dialogue-front-ex2=.png|8px|]]ex1=
Diegetic Music [[File:M385px-DiegeticMusic-front-ex2=.png|8px|]]ex1=
Emocional Script [[File:M385px-EmocionalScript-front-ex2=.png|8px|]]ex1=
Entrainment [[File:M385px-Entrainment-front-ex2=.png|8px|]]ex1=
Foley [[File:M385px-Foley-front-ex2=.png|8px|]]ex1=
ex1=
Grunts [[File:M385px-Grunts-front-ex2=.png|8px|]]ex1=
Helper Voice [[File:M385px-HelperVoice-front-ex2=.png|8px|]]ex1=
Hurry Up! [[File:M385px-HurryUp-front-ex2=.png|8px|]]ex1=
ex1=
Music [[File:M385px-Music-front-ex2=.png|8px|]]ex1=
Narrative [[File:M385px-Narrative-front-ex2=.png|8px|]]ex1=
No Can Do [[File:M385px-NoCanDo-front-ex2=.png|8px|]]ex1=
Seeking for PC [[File:M385px-SeekingForPC-front-ex2=.png|8px|]]ex1=
Sound Decoys [[File:M385px-SoundDecoys-front-ex2=.png|8px|]]ex1=
Sound Effects [[File:M385px-SoundEffects-front-ex2=.png|8px|]]ex1=
Stealth [[File:M385px-Stealth-front-ex2=.png|8px|]]ex1=
Unaware NPC [[File:M385px-UnawareNPC-front-ex2=.png|8px|]]ex1=
Variety [[File:M385px-Variety-front-ex2=.png|8px|]]ex1=
Window of Opportunity [[File:M385px-WindowOfOpportunity-front-ex2=.png|8px|]]"."