Rhythm Gameplay
From SoundInGames.com - Sound Design in Games
Revision as of 18:40, 24 May 2012 by ValterAlves (Talk | contribs)
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Synopsis
Acting in sync with a rhythm. |
Relationships
Contexts:
Consequent Sound , Entrainment
.
May call for:
Sound Visualization , Sound Input
, In-game Feedback
, Levelled Performance
.
Description
In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to the gameplay.
Examples
Additional Comments
"Rhythm gameplay can still evolve"