Pitch Gameplay
From SoundInGames.com - Sound Design in Games
Revision as of 18:48, 24 August 2012 by ValterAlves (Talk | contribs)
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Contents
Synopsis
| Exploring the tonal accuracy of the player’s voiced input. |
Relationships
Makes use of:
Sound Input
.
Often uses:
In-game Feedback
, Sound Visualization
, Levelled Performance
.
Description
Some games focus on the player's ability to provide an Sound Input whose pitch matches that of a pre-defined sound piece such as a song. This is typically done through the input of voice, with the player singing the lyrics of a selected song. Since pitch is the acoustic parameter being considered, the exact wording of the player's input is usually secondary to the performance.
Examples
| Guitar Hero World Tour: |
Disney Sing It: Family Hits: |

