Chitchat
From SoundInGames.com - Sound Design in Games
Revision as of 01:45, 25 May 2012 by ValterAlves (Talk | contribs)
The card's front face | The card's back face |
Synopsis
Dialogue that is not central to the course of action. |
Relationships
Contexts:
Character Soundprint , Emotional Script , Unaware NPC .
Possibly with:
Grunts .
Makes use of:
Dialogue , Acoustic Ecology .
Description
Chitchat encompasses the forms of NPC Dialogue which are relevant to participate in the game's Acoustic Ecology but which do not carry information relevant for the gameplay. Chitchat can also integrate solutions to represent Unaware NPC and to denounce NPC location (a form of Beacon Locator), but those are different cases of Awareness that we don't intend to reach in this particular card.
Examples
External Resources
On the technique called walla walla: http://www.ruyasonic.com/sfx_walla.htm