Deck
The first publicly released version was 1.0. Current version is 2.0 (see revision notes).
As with other components in this site, the presentation of the cards is still being developed, so please accept the current incompleteness of the released information.
The cards (version 2.0)
Version 2.0 of the deck consists of 77 cards, each representing an homonymous design pattern from the collection.
List (Views: in another page; Sort: alphabetic | default | random)
The current list of patterns represented as cards is: Achievement Acoustic Ecology Address Others Aesthetics Affected Hearing Ambiance Anticipation Recordings Awareness Beacon Locator Breath Character Soundprint Chitchat Consequent Sound Contextual Music Cutscenes Death Decay Dialogue Diegetic Music Directionality Dubbing Eavesdropping Echolocation Emotional Script Engagement Entrainment Failure Foley Foley Music Footsteps Grunts Heartbeat Helper Voice Hurry Up! Identification Imminent Death In-game Feedback Levelled Performance Make Sound not War Menus Music Musical Outcome Narrative Narrator No Can Do Noise Ouch! Pitch Gameplay Radio R-A-E-D Iterations Relaxation Revelation Rhythm Gameplay Say that Again Seeking for PC Shout and Yell Signature Silence Sing to Act Sonic Weapon Sound Decoys Sound Design in Games Sound Effects Sound Input Sound Suppressing Sound Visualization Stealth Subtitles and Captions Suspicious NPC Thoughts Time Twist Title Screens Trance Unaware NPC Variety Voice Acting Window of Opportunity .
Thumbnails (Views: in another page; Sort: alphabetic | default | random)
What is in a card
Using the Deck
Suggestions on how to explore the deck of cards.
Printable Deck
The deck is available for printing.
Versions summary
Version 1.0
Version v1.0 of the deck consisted of 68 cards, one for each homonymous design pattern we had distilled in the collection.
List (Views: in another page; Sort: alphabetic | default | random)
The current list of patterns represented as cards is: Achievement Acoustic Ecology Address Others Ambiance Anticipation Audio Logs Awareness Beacon Locator Breath Character Soundprint Chitchat Consequent Sound Contextual Music Cut-Scenes Death Decay Dialogue Diegetic Music Dubbing Eavesdropping Echolocation Emotional Script Engagement Entrainment Failure Foley Foley Music Footsteps Gameplay Genre Grunts Heartbeat Hurry Up! Identification Imminent Death In-game Feedback Levelled Performance Make Sound not War Menus Music Musical Outcome Narrative No Can Do Ouch! Play the Beat R-A-E-D Iterations Relaxation Requisite Variety Say that Again Seeking for PC Shout and Yell Signature Sing to Act Sonic Weapon Sound Decoys Sound Design in Games Sound Effects Sound Input Sound Layers and Semantics Sound Places Sound Suppressing Sound Visualization Stealth Subtitles and Captions Title Screens Trance Unaware NPC Voice Acting Window of Opportunity .
Version 0.9.5
Version 0.9.5 has been a working version of the deck. It was mostly similar to version 1.0.