Aesthetics
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Candidate Card
Contents
[hide]Synopsis
Defining artistic characteristics common to all sounds. |
Relationships
Context:
Sound Design in Games , <span id="AcousticEcology
[http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdfEstablishingAnAestheticInNextGenerationSoundDesign-txt" style="">[[Acoustic Ecology
Establishing an Aesthetic in Next Generation Sound Design] <span id="AcousticEcology
[http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdfEstablishingAnAestheticInNextGenerationSoundDesign-img" style="">[[File:M385px-AcousticEcology
]</span></span>, by Rob Bridgett and Leonard Paul File:M385px-ByRobBridgettAndLeonardPaul-front-v20.png, <span id="2006]
" style="">[[2006
Towards Understanding the Audio Aesthetics of Videogames: Genre] <span id="2006]
" style="">[[File:M385px-2006
]</span></span>, by Guillaume Roux-Girard] [[File:M385px-ByGuillaumeRoux-Girard]-front-v20.png|8px|]].
Description
Examples