Seeking for PC

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Synopsis

NPC’s manifestations of active chasing of the PC.

Relationships

Contexts:
Awareness , Engagement , Anticipation .
May use:
Dialogue , Shout and Yell , Grunts .
May relate to:
Stealth , Character Soundprint , Sound Decoys .
Contrasts with:
Unaware NPC .

Description

Examples

Assassin's Creed:
Bioshock:
Oblivion:
[show less examples...]
Far Cry 2:
Commandos BCD:
Crysis:
Thief II The Metal Age:
Papa Sangre:



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