Random Card
From SoundInGames.com - Sound Design in Games
Revision as of 15:18, 6 October 2011 by ValterAlves (Talk | contribs)
Random Card
Refresh this page or choose 'Random Card' (here or in the left sidebar) for another random card.
Yell to Survive
| |
| |
| The card's front face | The card's back face |
Synopsis
| Using loud utterances as a progressing device. |
Relationships
Context:
Consequent Sound
, Engagement
, Make Sound not War
.
Relates to:
Sonic Weapon
.
May imply:
Sound Input
.
May use:
Dialogue
, Foley
.
Description
The Gameplay may imply the use of loud utterances as a way to address conflicts (Engagement), possibly resorting to Sound Input.
This exploration opens the opportunity to use sound as a Sonic Weapon or as an alternative to an actual confront (Make Sound not War).
Examples