Sound Layers and Semantics
From SoundInGames.com - Sound Design in Games
Revision as of 09:55, 3 July 2011 by ValterAlves (Talk | contribs)
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Contents
Synopsis
| Grouping design decisions according to their semantics. |
Relationships
Context:
Sound Design in Games
.
Parts:
Ambiance
, Foley
, Sound Effects
, Music
, Dialogue
.
Makes use of:
Acoustic Ecology
.
Description
Examples