Seeking for PC
From SoundInGames.com - Sound Design in Games
Revision as of 16:59, 26 June 2011 by ValterAlves (Talk | contribs)
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The card's front face | The card's back face |
Contents
[hide]Synopsis
NPC’s manifestations of active chasing of the PC. |
Relationships
Contexts:
Awareness , Engagement
, Anticipation
.
May use:
Dialogue , Shout and Yell
, Grunts
.
May relate to:
Stealth , Character Soundprint
, Sound Decoys
.
Contrasts with:
Unaware NPC .
Description
Examples