Seeking for PC
From SoundInGames.com - Sound Design in Games
Revision as of 15:59, 26 June 2011 by ValterAlves (Talk | contribs)
| |
| |
| The card's front face | The card's back face |
Contents
Synopsis
| NPC’s manifestations of active chasing of the PC. |
Relationships
Contexts:
Awareness
, Engagement
, Anticipation
.
May use:
Dialogue
, Shout and Yell
, Grunts
.
May relate to:
Stealth
, Character Soundprint
, Sound Decoys
.
Contrasts with:
Unaware NPC
.
Description
Examples