Echolocation
From SoundInGames.com - Sound Design in Games
Revision as of 16:08, 26 June 2011 by ValterAlves (Talk | contribs)
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| The card's front face | The card's back face |
Contents
Synopsis
| Using sound to perceive the environment. |
Relationships
Context:
Consequent Sound
, Awareness
, Emotional Script
, Make Sound not War
.
May imply:
Sound Input
.
Description
Examples