Unaware NPC

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Synopsis

NPC’s behaviours evidencing unawareness of PC’s presence.

Relationships

Context:
Awareness , Anticipation .
May use:
Chitchat , Grunts .
Relates to:
Stealth , Character Soundprint , Sound Suppressing , Sound Decoys .
Contrasts with:
Seeking for PC .

Description

In some cases these expressions are so loud that they first function as Beacon Locators of their emitters. While in the cases described above the player feels 'This guys didn't noticed me yet', in this latter case the reaction is 'There are some guys there'. Naturally, once the PC approaches those characters, their expression is no longer perceived a Beacon Locator but as an Unaware NPC behaviour.

In a typical gameplay situation, if the confront is not avoided (or if it does not end summarily) the characters would change their soundprint from Unaware NPC to Seeking for PC (most possibly involving Shout and Yell).

Examples

Bioshock:
Crysis:
Oblivion:
[show less examples...]
Far Cry 2:
Tomb Raider Legend:
Chaos Theory:
Papa Sangre:



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