Address Others

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Synopsis

Enabling the PC to use sound to address NPCs.

Relationships

Context:
Consequent Sound , Make Sound not War .
May imply:
Sound Input .
Often uses:
Dialogue , Foley .

Description

Some games preview the possibility of the PC being able to address the NPC (diegetically) through a sound stimulus. Solutions include short Dialogue, whistling, and car honking.

Examples

Assassin's Creed 2: Addressing hired people either using Dialogue or whistling, with semantics equivalent to 'stay' and 'come'.
Uncharted 2: Nathan can exchange compliments with the villagers or even pet a yak, using Dialogue
Dead to Rights: __ asking is sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover. In many scenes this contributions are instrumental to success.
[show less examples...]
Heavy Rain: the PC calls for his son while he seeks for him in the middle of the crowd in a shopping center
Red Dead Redemption: the PC calling for a horse. The PC can also address people, in which case they exchange some compliment.
Spore:
Ico:
Ocarina of Time:
Shadow of the Colossus: Wander is able to call is horse. The call is adapted to the distance between them.



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