In-game Feedback

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Synopsis

In-game feedback on sound input performance.

Relationships

Contexts:
Sound Input , Awareness , Emotional Script .
Less frequent context:
Play the Beat File:M385px-PlayTheBeat-front-v20.png.
Relates to:
Levelled Performance .

Description

Gameplay based on Sound Input or any other form of auditory performance may introduce unfamiliar challenges to players. One interesting approach to deal with them is to provide in-game (diegetic) feedback and assistance.

In some examples this feedback promotes positive emotions, which: a) contributes to balance the distress of unachievement, b) favors cognition by maintain the player in a positive mood, and c) provides an additional source of entertaining.

A complementary way to tackle complexity is to require Levelled Performance regarding sound performance, in the same manner as it is done with other gameplay aspects.

Examples

Singstar:
Guitar Hero:
Spore:
[show less examples...]
Rhythm Paradise:
Patapon:
Ocarina of Time:



In-gameFeedback-front-v10.pngIn-gameFeedback-back-v10.png