Stealth

From SoundInGames.com - Sound Design in Games
Revision as of 18:33, 12 September 2011 by ValterAlves (Talk | contribs)

Jump to: navigation, search
Front face Back face
The card's front face The card's back face

Synopsis

Low profile behaviours that include adopting a small soundprint.

Relationships

Context:
Consequent Sound , Anticipation , Emotional Script .
Includes:
Sound Suppressing , Sound Decoys , Eavesdropping .
May relate:
Genre File:M385px-Genre-front-v20.png.
Relates to:
Footsteps , Character Soundprint , Unaware NPC , Seeking for PC .

Description

Examples

Dead to Rights: Retribution:
Metal Gear Solid 4:
Deadly Premonition:
[show less examples...]
Tom Clancy's Splinter Cell: Chaos Theory:
Thief III: Deadly Shadows:
Papa Sangre:
Halo:



Stealth-front-v10.pngStealth-back-v10.png