Aesthetics
From SoundInGames.com - Sound Design in Games
Revision as of 18:38, 12 December 2011 by ValterAlves (Talk | contribs)
![]() |
![]() | |
The card's front face | The card's back face |
Synopsis
Defining artistic characteristics common to all sounds. |
Relationships
Context:
Acoustic Ecology .
Description
Examples
External Resources
Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006
Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard