Deck
This deck of cards is an instrument, which is part of a wider effort to develop a pattern language aiming to support the empowerment of non-expert practitioners to perform sound design in games.
The first released version is 1.0 – the current version. Version 2.0 will be ready soon (see revision notes).
As with other components in this site, the presentation of the cards is still being developed, so please accept the current incompleteness of the released information.
The cards (in current version, 1.0)
Version v1.0 of the deck consists of 68 cards, one for each homonymous design pattern we had distilled in the collection:
Sound Design in Games, Sound Places, Title Screens, Menus, Cut-Scenes, Gameplay, Genre, Sound Visualization, Sound Input, In-game Feedback, Levelled Performance, Sound Layers and Semantics, Ambiance, Foley, Sound Effects, Dialogue, Subtitles and Captions, Voice Acting, Dubbing, Music, Diegetic Music, Foley Music, Contextual Music, Musical Outcome, Requisite Variety, Signature, Narrative, Audio Logs, Emotional Script, Window of Opportunity, Trance, R-A-E-D Iterations, Relaxation, Anticipation, Engagement, Decay, Awareness, Achievement, Failure, No Can Do, Identification, Unaware NPC, Seeking for PC, Hurry Up!, Ouch!, Imminent Death, Death, Breath, Beacon Locator, Character Soundprint, Footsteps, Grunts, Heartbeat, Chitchat, Shout and Yell, Consequent Sound, Make Sound not War, Echolocation, Sing to Act, Play the Beat, Address Others, Say that Again, Sonic Weapon, Stealth, Sound Decoys, Sound Suppressing, Eavesdropping, Entrainment, and Acoustic Ecology.
Striked names correspond to cards which have been discontinued in newer versions.
Alphabetically, with tooltips
//
(Outdated: this was relative to version 1.0; please, check version 2.0).
This was a demonstration of the use of card tooltips.
Achievement,
Acoustic Ecology,
Address Others,
Ambiance,
Anticipation,
Audio Logs,
Awareness,
Beacon Locator,
Breath,
Character Soundprint,
Chitchat,
Consequent Sound,
Contextual Music,
Cut-Scenes,
Death,
Decay,
Dialogue,
Diegetic Music,
Dubbing,
Eavesdropping,
Echolocation,
Emotional Script,
Engagement,
Entrainment,
Failure,
Foley,
Foley Music,
Footsteps,
Gameplay,
Genre,
Grunts,
Heartbeat,
Hurry Up!,
Identification,
Imminent Death,
In-game Feedback,
Levelled Performance,
Make Sound not War,
Menus,
Music,
Musical Outcome,
Narrative,
No Can Do,
Ouch!,
Play the Beat,
R-A-E-D Iterations,
Relaxation,
Requisite variety,
Say that Again,
Seeking for PC,
Shout and Yell,
Signature,
Sing to Act,
Sonic Weapon,
Sound Decoys,
Sound Design in Games,
Sound Effects,
Sound Input,
Sound Layers and Semantics,
Sound Places,
Sound Suppressing,
Sound Visualization,
Stealth,
Subtitles and Captions,
Title Screens,
Trance,
Uh-uh,
Unaware NPC,
Voice Acting,
Whistling and Humming,
Window of Opportunity,
Yell to Survive.
(Outdated: this was relative to version 1.0; please, check version 2.0).
This was a demonstration of the use of card tooltips with a size defined in a external template.
Achievement,
Acoustic Ecology,
Address Others,
Ambiance,
Anticipation,
Audio Logs,
Awareness,
Beacon Locator,
Breath,
Character Soundprint,
Chitchat,
Consequent Sound,
Contextual Music,
Cut-Scenes,
Death,
Decay,
Dialogue,
Diegetic Music,
Dubbing,
Eavesdropping,
Echolocation,
Emotional Script,
Engagement,
Entrainment,
Failure,
Foley,
Foley Music,
Footsteps,
Gameplay,
Genre,
Grunts,
Heartbeat,
Hurry Up!,
Identification,
Imminent Death,
In-game Feedback,
Levelled Performance,
Make Sound not War,
Menus,
Music,
Musical Outcome,
Narrative,
No Can Do,
Ouch!,
Play the Beat,
R-A-E-D Iterations,
Relaxation,
Requisite Variety,
Say that Again,
Seeking for PC,
Shout and Yell,
Signature,
Sing to Act,
Sonic Weapon,
Sound Decoys,
Sound Design in Games,
Sound Effects,
Sound Input,
Sound Layers and Semantics,
Sound Places,
Sound Suppressing,
Sound Visualization,
Stealth,
Subtitles and Captions,
Title Screens,
Trance,
Unaware NPC,
Voice Acting,
Window of Opportunity.
//(Outdated: this was relative to version 1.0; please, check version 2.0).
This was a demonstration of the use of card tooltips with a size defined in a external template.
Achievement,
Acoustic Ecology,
Address Others,
Ambiance,
Anticipation,
Audio Logs,
Awareness,
Beacon Locator,
Breath,
Character Soundprint,
Chitchat,
Consequent Sound,
Contextual Music,
Cut-Scenes,
Death,
Decay,
Dialogue,
Diegetic Music,
Dubbing,
Eavesdropping,
Echolocation,
Emotional Script,
Engagement,
Entrainment,
Failure,
Foley,
Foley Music,
Footsteps,
Gameplay,
Genre,
Grunts,
Heartbeat,
Hurry Up!,
Identification,
Imminent Death,
In-game Feedback,
Levelled Performance,
Make Sound not War,
Menus,
Music,
Musical Outcome,
Narrative,
No Can Do,
Ouch!,
Play the Beat,
R-A-E-D Iterations,
Relaxation,
Requisite Variety,
Say that Again,
Seeking for PC,
Shout and Yell,
Signature,
Sing to Act,
Sonic Weapon,
Sound Decoys,
Sound Design in Games,
Sound Effects,
Sound Input,
Sound Layers and Semantics,
Sound Places,
Sound Suppressing,
Sound Visualization,
Stealth,
Subtitles and Captions,
Title Screens,
Trance,
Unaware NPC,
Voice Acting,
Window of Opportunity.
Thumbnails
(Sort default | alphabetically | random)
Using the Deck
Printable Deck
[pending: provide print-friendly PDF, pack of images and instructions for printing (for both cases)]
Versions summary
Version 1.0
Version v1.0 of the deck consists of 68 cards, one for each homonymous design pattern we had distilled in the collection.
Version 0.9.5
Version 0.9.5 has been a working version of the deck. It was mostly similar to version 1.0.