Deck
The first publicly released version was 1.0. Current version is 2.0 (see revision notes).
As with other components in this site, the presentation of the cards is still being developed, so please accept the current incompleteness of the released information.
The cards (version 2.0)
Version 2.0 of the deck consists of 77 cards, each representing an homonymous design pattern from the collection.
List (Views: in another page; Sort: alphabetic | default | random)
The current list of patterns represented as cards is: Achievement Acoustic Ecology
Address Others
Aesthetics
Affected Hearing
Ambiance
Anticipation
Recordings
Awareness
Beacon Locator
Breath
Character Soundprint
Chitchat
Consequent Sound
Contextual Music
Cutscenes
Death
Decay
Dialogue
Diegetic Music
Directionality
Dubbing
Eavesdropping
Echolocation
Emotional Script
Engagement
Entrainment
Failure
Foley
Foley Music
Footsteps
Grunts
Heartbeat
Helper Voice
Hurry Up!
Identification
Imminent Death
In-game Feedback
Levelled Performance
Make Sound not War
Menus
Music
Musical Outcome
Narrative
Narrator
No Can Do
Noise
Ouch!
Pitch Gameplay
Radio
R-A-E-D Iterations
Relaxation
Revelation
Rhythm Gameplay
Say that Again
Seeking for PC
Shout and Yell
Signature
Silence
Sing to Act
Sonic Weapon
Sound Decoys
Sound Design in Games
Sound Effects
Sound Input
Sound Suppressing
Sound Visualization
Stealth
Subtitles and Captions
Suspicious NPC
Thoughts
Time Twist
Title Screens
Trance
Unaware NPC
Variety
Voice Acting
Window of Opportunity
.
Thumbnails (Views: in another page; Sort: alphabetic | default | random)
What is in a card
Using the Deck
Suggestions on how to explore the deck of cards.
Printable Deck
The deck is available for printing.
Versions summary
Version 1.0
Version v1.0 of the deck consisted of 68 cards, one for each homonymous design pattern we had distilled in the collection.
List (Views: in another page; Sort: alphabetic | default | random)
The current list of patterns represented as cards is: Achievement Acoustic Ecology
Address Others
Ambiance
Anticipation
Audio Logs
Awareness
Beacon Locator
Breath
Character Soundprint
Chitchat
Consequent Sound
Contextual Music
Cut-Scenes
Death
Decay
Dialogue
Diegetic Music
Dubbing
Eavesdropping
Echolocation
Emotional Script
Engagement
Entrainment
Failure
Foley
Foley Music
Footsteps
Gameplay
Genre
Grunts
Heartbeat
Hurry Up!
Identification
Imminent Death
In-game Feedback
Levelled Performance
Make Sound not War
Menus
Music
Musical Outcome
Narrative
No Can Do
Ouch!
Play the Beat
R-A-E-D Iterations
Relaxation
Requisite Variety
Say that Again
Seeking for PC
Shout and Yell
Signature
Sing to Act
Sonic Weapon
Sound Decoys
Sound Design in Games
Sound Effects
Sound Input
Sound Layers and Semantics
Sound Places
Sound Suppressing
Sound Visualization
Stealth
Subtitles and Captions
Title Screens
Trance
Unaware NPC
Voice Acting
Window of Opportunity
.
Version 0.9.5
Version 0.9.5 has been a working version of the deck. It was mostly similar to version 1.0.