Play the Beat

From SoundInGames.com - Sound Design in Games
Revision as of 11:47, 25 November 2011 by ValterAlves (Talk | contribs)

Jump to: navigation, search
Deck←
Name deprecated: Play the Beat (version 1.0) → Rhythm Gameplay (version 2.0)
Front face Back face
The card's front face The card's back face

Synopsis

Acting in sync with a rhythm.

Relationships

Contexts:
Consequent Sound , Entrainment , Make Sound not War .
May relate to:
Genre .
May call for:
Sound Visualization , Sound Input , In-game Feedback .

Description

In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to Gameplay.

Examples

Guitar Hero:
Rhythm Zone:
Rhythm Paradise:
Tap Tap Revenge 3:
[show less examples...]
Patapon:



PlayTheBeat-front-v10.pngPlayTheBeat-back-v10.png